After the release of Grand Theft Auto 6, there are rumors that the long-awaited sequel to Bully will be developed. According to ComicBook.com, there have been a number of leaks about Bully 2, but the production of the game was halted in favor of more well-known, higher-grossing games whose creation needed more labor.
Imagine in an alternate universe we would be seeing Bully 2 gameplay leaks instead of GTA 6. Damn I wish I was in that alternate universe…
— Bully 2 Info (@Bully2Info) September 18, 2022
Bully 2
On the other hand, if you launch a fantastic game, wait fifteen years, and then let nostalgia work its magic, you will essentially have a high-grossing product, which is exactly what Rockstar might be doing with its intellectual property (IPs). And it is not the only practitioner of nostalgia-driven releases; Ubisoft is pushing a reset button on Assassin’s Creed, and Resident Evil remakes do incredibly well with the public in terms of sales and popularity.
The first version of Bully was an innovative video game since it cast players in the position of a troubled youth attending a boarding school in which he or she fits as well as a cube would through a circular slot. The players were tasked with figuring out how to live, flourish, and wreak havoc in a school environment that included a complex array of social and power interactions. It was a unique experience when compared to the other games that Rockstar often releases, and it deserved a sequel, which was undoubtedly conceived of some time before Grand Theft Auto 5 was released and went on to become a massive hit among gamers of several generations.
It seems probable that a rumored Bully 2 will be a lesser game, particularly when compared to the open-world experiences given by Rockstar’s two main moneymakers, Grand Theft Auto and Red Dead Redemption. How big may a playground at a boarding school get? Nevertheless, releasing smaller games like a sequel to Bully may potentially be beneficial to Rockstar, since it would fill in the gaps between releases, which over the years have gotten larger.
The game designer may really apply various gaming systems that it has created over the years into its smaller titles, therefore maintaining the smaller in-game worlds associated with those games and reducing the length of their individual production cycles. This would need a little more ingenuity and labor to build, while at the same time providing other development teams with a respite from continuously working on Grand Theft Auto or Red Dead Redemption.
It is difficult to fathom the challenges faced by the creative teams responsible for the aforementioned games; the idea of hardly doing anything other than sitting, thinking, and discussing new ideas for established titles sounds very tiring, especially if you spent a previous couple of years doing the same thing. Developing a project with a low level of complexity, such as Bully 2, would be comparable to taking a vacation from work.
Rockstar could, of course, take the evolution on a whole new path and give players the opportunity to become the kingpins of high schools via youthful delinquency. This would eventually lead to the criminal activity that Grand Theft Auto is renowned for.
It goes without saying that all of this is conjecture, and it ought to be handled as such. There is still no official confirmation that Bully 2 is even in the idea phase, much alone any other kind of production. This is despite the fact that there has been a lot of speculation about the sequel. When Grand Theft Auto 6 is finally released, we will have more information; until then, may the years ahead be kind to us.
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