There will be conflict in Atomic Heart. To save your progress, you’ll need to visit one of the few remaining save stations (yes, in 2023) that still require manual intervention. The entire script is filled with childish “jokes.” The few accessibility options are, to put it mildly, a letdown. At the very least, however, the difficulty setting may be adjusted to make this first-person shooter a little more friendly.
Atomic Heart: Choose Your Challenge with Difficulty Settings
The video game Atomic Heart, which was out on February 21 for PlayStation 4, Xbox One, and Windows PC (and was included in the Game Pass library at launch), has three different levels of challenge:
- Peaceful Atom- easy
- Local Failure- medium
- Armageddon- hard
These options don’t seem to affect the difficulty of the game or the number of adversaries you fight throughout missions. These change the amount of damage you deal and take, though. The game’s UI lets you quickly switch between several difficulty settings.
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Atomic Heart Difficulty: How to Pick the Perfect Challenge Level
While the developer Mundfish claims that just the plot will keep you on your toes, I found Peaceful Atom to be anything but. However, I have still died to certain bosses, usually those with timed attacks. Blink, and you’ll miss it quick-time events in Atomic Heart don’t seem to have a longer window when you switch the difficulty.
I have frequently been defeated in the more intense battles because I have been unable to keep up with my enemies and end up being overrun. Atomic Heart plays like any other first-person shooter when set to easy difficulty.
Local Failure, on the other hand, seems less like a test and more like a middle finger: as if the game itself were booing you from the sidelines, peppering you with ripe tomatoes, and daring you to give up when you stopped to clean up the mess.
Some missions contain plenty of save spots, but others, notably the first major one, are more stingy. I’ve had too many occasions where I’ve lost considerable time and energy because of a robot that I couldn’t see or hear. What should be an assured march to the finish becomes a slow, steady workout due to this manufactured sense of urgency that encourages retreating to safety checkpoints.
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Nonetheless, I’ve come to enjoy the game more generally by playing on the Peaceful Atom difficulty. I made the move against the Big Mutant, an early fight with a fire breath attack, and haven’t gone back.
I’ve gotten more practice using Atomic Heart’s 1950s-style armament by using melee weapons against easy targets and saving my guns for more challenging opponents. Since then, I’ve been able to try out any of its many features without worrying about breaking the few that I’d come to rely on in the game’s early goings (the electrifying Shok and the freezing Frostbite). The nicest part is that the protected areas truly do feel secure.
Atomic Heart is twice as fun on easy mode https://t.co/myCcIZUGXo pic.twitter.com/EtXzc3ppud
— Polygon (@Polygon) February 21, 2023
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