Assassin’s Creed Brotherhood: Ubisoft Montreal and Ubisoft released the action-adventure video game Assassin’s Creed: Brotherhood in 2010. It’s the direct sequel to 2009’s Assassin’s Creed II and the third main game in the Assassin’s Creed series overall. The game was initially released in November and December of 2010 for the PlayStation 3 and Xbox 360, and in March and June of 2011 for Microsoft Windows. Remastered versions of Brotherhood, Assassin’s Creed II, and Revelations were published on November 15, 2016, for the PlayStation 4 and Xbox One, and on February 17, 2022, for the Nintendo Switch, as part of the collection The Ezio Collection.
The premise is based on a millennia-long conflict between the Assassins, who fight to maintain peace and free will, and the Templars, who seek peace via control. In the 21st century, series protagonist Desmond Miles uses an Animus machine to relive the memories of his Assassin ancestor, Ezio Auditore da Firenze, in an effort to save the end of the world in 2012.
After the events of Assassin’s Creed II, Ezio continues his fight against the Templars (led by the powerful Borgia family) in Rome, where he aims to rebuild the Assassin Brotherhood in Italy and free the city from Borgia’s control. The main story takes place during the Italian Wars, which occur between 1500 and 1507.
Playing from a third-person perspective, the focus of Brotherhood is on using Desmond and Ezio’s fighting, climbing, and stealth skills to remove enemies and uncover the world. Players take control of Ezio and are given unlimited freedom to roam Rome, either to progress the story or to perform a number of optional side tasks. With this game, the series adds a multiplayer mode in which players take on the role of aspiring Templars. The Da Vinci Disappearance is one of several DLC packs for Brotherhood, and it is a story expansion that takes place amid the events of the single-player campaign.
The game was well-received by critics upon its release, who praised its unique environment, fresh material, gameplay enhancements over the previous installment, and innovative multiplayer option. The story was also well appreciated, despite being widely considered subpar in comparison to Assassin’s Creed II. The game received numerous accolades, including the BAFTA for Best Action Game among many others. Commercially, it was a smashing success, with 7.2 million units shipped by May 2011. Released in November 2011, Assassin’s Creed: Revelations is the conclusion to the Ezio Trilogy.
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Assassin’s Creed: Brotherhood Gameplay
To sum up, Assassin’s Creed: Brotherhood is a third-person action-adventure stealth game that takes place in a large, open universe. The game is the first in the series to provide both single-player and multiplayer options. The main protagonist, Ezio Auditore da Firenze, returns from Assassin’s Creed II, and the player takes control of him throughout the majority of the single-player campaign (estimated to last 15+ hours), with occasional switch-overs to modern-day protagonist Desmond Miles, who is reliving Ezio’s memories via the Animus.
Now that the Assassins have established a foothold in Monteriggioni, Desmond is free to depart the Animus at will and search for secrets on his own. Also, the Animus provides Desmond with access to simulated training assignments that put his fighting and running abilities to the test.
Brotherhood features a revamped combat system for the series. As opposed to earlier games, where counterattacks were the most effective strategy, first-strike and offensive acts are now more lethal. The player had to wait until their AI opponents hit, which slowed things considerably in the past.
The game’s AI is thus more combative, and multiple adversaries can strike at once. Ezio now has access to his secret handgun, which he could not utilize in a fight before, allowing him to use both melees and ranged weapons at the same time to eliminate the threat.
After taking out a single foe, the player is given the option to begin an “execution streak” and quickly wipe out a large number of adversaries. Heavy weapons (axes, spears, and swords) are no match for Ezio’s hurling abilities. New enemy archetypes, such as horsemen, arquebusiers, and papal guards, also contributed to the game’s growing depth and complexity.
The game’s titular Brotherhood system lets the player recruit new Assassin initiates by saving angry residents from being harassed by city guards and demolishing any of the twelve “Borgia towers” throughout Rome where papal forces are stationed.
After training these new Assassins, the player can send them on missions around Europe or call on them for help in the field (if they are not already occupied). By assigning them missions, the rookie Assassins receive experience, and the player can use this to modify the character’s look, skill set, and weapon training to some extent by investing skill points. The assassin may perish during the mission and never return.
In Brotherhood, Ezio learns to utilize a variety of new weapons, including a crossbow, poison darts, a faster-acting poison, and Leonardo da Vinci’s parachute, which is useful for escaping from burning structures. In a series of optional missions, Leonardo lets you take control of the war vehicles he was forced to make for the Templars, like a cannon-equipped Great Kite and a prototype tank; Ezio must destroy these machines and their schematics to prevent the Templars from building any more.
Assassinating Templar spies in Rome, fulfilling challenges for the three ally factions (Courtesans, Thieves, Mercenaries), and searching for the keys to the riches of the Followers of Romulus, a secret cult that worships the fabled founder of Rome, are all examples of optional missions. After achieving a certain degree of sync, the player will be able to revisit various forgotten memories of Ezio’s past with Cristina Vespucci.
Rome serves as the game’s principal location; however, the city is in ruins due to the Borgia papacy’s corrupt leadership and the Templars’ concentration of wealth in the Vatican.
The player, like Ezio in Assassin’s Creed II, can put money into the city of Monteriggioni and reap the benefits of doing so. Destroying the nearest Borgia tower will free the neighborhood from Templar control and allow the player to begin renovations. When you do this, you’ll have access to additional tasks and possibilities.
Rome, the largest city in Assassin’s Creed II by a factor of about three, is separated into five distinct areas: Vatican (Vaticano), Central (Centro), Trans-Tiber (Trastevere), Country (Campagna), and Antique (Antico). Most of the action takes place in and around Rome, which is a change from earlier chapters, which featured more intercity and interregional travel.
Instead, the many neighborhoods of the city can be reached via a system of underground tunnels. Certain primary and optional missions, however, transport the player to locales other than Rome, such as the port of Naples, the Alban Hills (Colli Albani), and even a region of Navarre, Spain.
Brotherhood expands the role of horses beyond simple transportation (into the city for the first time) by including them in acrobatic sequences and high-level combat by allowing the use of ranged weapons while atop a horse. The game also includes horse-to-horse assassinations and other horse-related killings. The Brotherhood has introduced merchandise lifts to help people rapidly and easily ascend tall buildings and structures.
Such previous Assassin’s Creed games, this one features fictional interpretations of real-life historical personalities like Leonardo da Vinci, Niccol Machiavelli, Caterina Sforza, Rodrigo Borgia, and Cesare Borgia. The game takes place in a number of real-world locations, including the Colosseum and Pantheon in Rome and the village of Viana in northern Spain.
Assassin’s Creed: Brotherhood Development
Ubisoft Montreal created the game Assassin’s Creed: Brotherhood. Montreal was picked to head production because it has already worked on both of the previous major Assassin’s Creed games. Ubisoft revealed the results of its 2009 fiscal third quarter and announced a new Assassin’s Creed episode including multiplayer, albeit they did not divulge the episode’s name.
While Ubisoft was promoting the release of Assassin’s Creed: Brotherhood on Facebook and Twitter in early May 2010, a GameStop employee leaked photographs of the game’s pre-order box online. Then, Ubisoft vouched for the legitimacy of these photos. The makers didn’t give Brotherhood a number like they did Assassin’s Creed II because fans (and perhaps the developers) were expecting a fresh environment and new ancestor, but instead, it’s just the next chapter in Ezio’s journey.
The Canadian studio Ubisoft Montreal was responsible for the bulk of the game’s development, however, they were assisted by their colleagues in Annecy, Singapore, Bucharest, and Québec City. Ubisoft Annecy, the team behind Tom Clancy’s Splinter Cell: Chaos Theory’s multiplayer component, was primarily responsible for developing the mode. Ubisoft has also stated that post-release downloadable content (DLC) will be available for the game.
For those who haven’t heard, “Animus Project Update 1.0” and “Animus Project Update 2.0” are the names of two free expansion packs that have already been released. The first introduces a whole new map, Mont Saint-Michel, along with a single new mode, Advanced Alliance.
additional map, mode, and the inclusion of a player grading system were all part of the “Animus Project Update 2.0,” which was published for free in January 2011. Ubisoft has stated that they anticipate even fewer performance differences between the PlayStation 3 and Xbox 360 versions of Brotherhood.
The game’s creative director, Patrice Desilets, left the studio before its E3 2010 reveal. Jean-Francois Boivin, the director of the production at Ubisoft and Brotherhood, said that he just took a “creative break” after finishing his work. Before E3, the developers posted a teaser trailer for the online component to the game’s official website.
Ubisoft showed the beginning of the game and released a cinematic teaser for it at their press conference at E3 2010. On October 28, 2010, Assassin’s Creed: Brotherhood was certified as a gold game. On Windows, you can make use of Nvidia 3D Vision and AMD Eyefinity for multi-monitor setups. In addition to Ubisoft’s online services platform and Tagès copy prevention, the game may be played without a constant Internet connection. The novelization of the game was released on November 30, 2010. This book is the continuation of another work of fiction.
Final Words
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